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Weskers Report
Posts: 34
holy fuck - Resident Evil was originally being developed for SNES but scrapped due to cartridge limitation and it was to be set in a 'hellish place!' Koji Oda—director of Mega Man 11—recently sat down to discuss the new game with Game Informer and let slip the interesting tidbit. Oda said that when he first started working at Capcom, he was hard at work on Resident Evil for the SNES. Here’s what he had to say about it: [i]Honestly, I feel like I joined the game industry at the best time. Typically, games would take half a year and no longer than a year to develop, so I feel like I was able to take part in a lot of different projects. It’s not that well known, but before Resident Evil went to the PlayStation, I was working on it for the Super NES. This was back before the name Resident Evil had even been assigned to it. The codename for this was literally just ‘horror game.’ On the SNES, we were working with limited hard drive space, so it’s not like we could dump a movie in there. If we had actually completed it on the SNES, I’m sure it would have been considerably different. [b]For example, it was originally set in a place that had nothing to do with reality – more of a hellish place. [/b][/i] [url][/url]
December 5, 2017 at 2:09 PM Flag Quote & Reply

Posts: 345

Wow I never knew about it being a possibility for the SNES at the time. Although I enjoyed the SNES back in the day, I don't know if I could of seen that panning out well on there but with him mentioning the limited hard drive space, it wouldn't of worked. But interesting on the earlier concepts of it being set in a place that had nothing to do with reality.
More a hellish place? Probably was hell!
But I always enjoy hearing early ideas and concepts for RE1 so this was a good read!

December 7, 2017 at 11:51 AM Flag Quote & Reply

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